Avril Grace B. Villodres
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Vampire Girl

Charcoal and Chalk Pastels
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Warm and Cool Tones

Watercolor and Gouache
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Zombie Girl

Watercolor and Gouache
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Gupgups - done

A friend asked me to recreate his Gupgup design inside Maya. I think he was planning to make them into toys and needed the models for the 3d laser printing process.
I can't remember ever making anything as cute as these :) 
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Wendy

I played this online ios card game called Alice VS Wonderland where you have all these fairy tale characters battling each other. The game art was gorgeous and I got so inspired that I just had to create my own card :P
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Babae sa Bintana

Wanted to make something with a Noir feel.
​I'd like to revisit this one day, change the curtains into lace and fix the lady's hair, maybe have her wearing a beehive hair and smoking a cigarette.
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Ap-uat
Personal Project

Ap-uat was a character I created to be the villain for a game I had in mind.  He was to be the forgotten brother of Anubis, with whom he shared similar characteristics.  
I modeled and textured him in Zbrush and Maya. I tried to keep his polygon count at minimum with most details projected onto the textures and normal maps.
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Berenice

The character of Berenice was to be the companion of the protagonist for this game I had in mind. 
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Below is the Ideation I worked on to come up with Berenice's design.
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Xmen

Some character models I sculpted for my Character Modeling Class in VanArts.
The Storm model was done in Term 1, back when I was just learning to use Zbrush.
The Cable model was done in Term 2, where I had a better grasp of the sculpting tools. I got more confident with the software and I started playing with different visual styles. I also found myself using the h-polish more often than not.


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Creature concept for a mammalian beast.
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Character Villain and Weapon Concept 
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Magic User

Test character lighting for the  magic user character in the movie RPG Metanoia.  Since the style was stylized and cartoony, I tried to emulate the style of Pixar through use of subsurface scattering and warm lighting.

I did the UV mapping and posing of the character in Maya. The textures I created in Photoshop. The lighting I did in Maya. 
The final composite I did in Combustion.

Everything except the character model was done by me.
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Random Art :)
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  • Home
  • ENVIRONMENT
  • CHARACTER
  • MISC
  • Demo Reels
  • Resume