Avril Grace B. Villodres
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DEMO REELS 2014

GENERALIST / ENVIRONMENT ARTIST REEL
Click here to go to Vimeo and view GENERALIST / ENVIRONMENT ARTIST REEL in HD

Avril Villodres - Generalist Reel 2014 from Avril Villodres on Vimeo.

LIGHT & COMPOSITE DEMO REEL
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Avril Villodres - Lighting Reel 2014 from Avril Villodres on Vimeo.

TEXTURE DEMO REEL
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Avril Villodres - Texturing Reel 2014 from Avril Villodres on Vimeo.

REEL BREAKDOWN

Picture
Project Name: ANCESTRAL HOUSE
Project Description: Interior  Scene
Time of day: Afternoon
Mood: Cold, Eerie
Scope of work: (ALL) Conceptualization / Layout / Modeling / UVmapping / Texturing / Lighting / Postprocessing & Composition
Software:
Base models, UV Maps - Maya
Detail Scuplts - Zbrush
Textures - Photoshop and Zbrush
Lights - Vray for Maya
Composite and Post Process - Nuke



Picture
Project Name: RPG METANOIA
Project Description: Interior scene
Time of day: Morning
Mood: Bright and Sunny
Scope of work: UVmapping / Texturing / Lighting / Postprocessing & Composition
Software:
UV Maps - Maya
Textures - Maya and Photoshop
Lights and Renders - Maya Software 
Composite and Post Process - Combustion



Picture
Project Name: FPS
Project Description: Interior scene.
Mood: Covert and mysterious
The design of the room was taken from the Half-Life environment art by Alistair McNally 
http://www.al3d.net/half-life2.htm
The character model was done by my friend Shubhomoy Gosh in the style of Ghost Recon. 
All elements in the scene were done by me, except for the models and textures of the characters.
Scope of work: Layout / Environment Modeling / UVmapping / Texturing / Lighting / Postprocessing & Composition

Software: 
Models(Environment), UV Maps - Maya
Textures - Maya and Photoshop
Lights - Vray for Maya
Composite and Post Process - Nuke



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  • Home
  • ENVIRONMENT
  • CHARACTER
  • MISC
  • Demo Reels
  • Resume