DEMO REELS 2014
GENERALIST / ENVIRONMENT ARTIST REEL
Click here to go to Vimeo and view GENERALIST / ENVIRONMENT ARTIST REEL in HD
LIGHT & COMPOSITE DEMO REEL
Click here to go to Vimeo and view LIGHT & COMPOSITE REEL in HD
TEXTURE DEMO REEL
Click here to go to Vimeo and view TEXTURE REEL in HD
REEL BREAKDOWN
Project Name: ANCESTRAL HOUSE
Project Description: Interior Scene
Time of day: Afternoon
Mood: Cold, Eerie
Scope of work: (ALL) Conceptualization / Layout / Modeling / UVmapping / Texturing / Lighting / Postprocessing & Composition
Software:
Base models, UV Maps - Maya
Detail Scuplts - Zbrush
Textures - Photoshop and Zbrush
Lights - Vray for Maya
Composite and Post Process - Nuke
Project Description: Interior Scene
Time of day: Afternoon
Mood: Cold, Eerie
Scope of work: (ALL) Conceptualization / Layout / Modeling / UVmapping / Texturing / Lighting / Postprocessing & Composition
Software:
Base models, UV Maps - Maya
Detail Scuplts - Zbrush
Textures - Photoshop and Zbrush
Lights - Vray for Maya
Composite and Post Process - Nuke
Project Name: RPG METANOIA
Project Description: Interior scene
Time of day: Morning
Mood: Bright and Sunny
Scope of work: UVmapping / Texturing / Lighting / Postprocessing & Composition
Software:
UV Maps - Maya
Textures - Maya and Photoshop
Lights and Renders - Maya Software
Composite and Post Process - Combustion
Project Description: Interior scene
Time of day: Morning
Mood: Bright and Sunny
Scope of work: UVmapping / Texturing / Lighting / Postprocessing & Composition
Software:
UV Maps - Maya
Textures - Maya and Photoshop
Lights and Renders - Maya Software
Composite and Post Process - Combustion
Project Name: FPS
Project Description: Interior scene.
Mood: Covert and mysterious
The design of the room was taken from the Half-Life environment art by Alistair McNally
http://www.al3d.net/half-life2.htm
The character model was done by my friend Shubhomoy Gosh in the style of Ghost Recon.
All elements in the scene were done by me, except for the models and textures of the characters.
Scope of work: Layout / Environment Modeling / UVmapping / Texturing / Lighting / Postprocessing & Composition
Software:
Models(Environment), UV Maps - Maya
Textures - Maya and Photoshop
Lights - Vray for Maya
Composite and Post Process - Nuke
Project Description: Interior scene.
Mood: Covert and mysterious
The design of the room was taken from the Half-Life environment art by Alistair McNally
http://www.al3d.net/half-life2.htm
The character model was done by my friend Shubhomoy Gosh in the style of Ghost Recon.
All elements in the scene were done by me, except for the models and textures of the characters.
Scope of work: Layout / Environment Modeling / UVmapping / Texturing / Lighting / Postprocessing & Composition
Software:
Models(Environment), UV Maps - Maya
Textures - Maya and Photoshop
Lights - Vray for Maya
Composite and Post Process - Nuke